As his blood spilled and flowed it manifested into a dark essence, the Shadow Soul looking to spread, infest and corrupt all that it touched as it was guided by malign forces to destroy the very source of all Creation: The World Tree. The war of the Gods and Giants centuries ago, the forces of Ymir the Giant King and those of Odin and Frigg clashed in a near world ending battle, and whilst the Giant King was ultimately defeated it was not without a greater cost. Download a companion app to manage your characters and auctions when off-line.Explore a multitude of dungeons from solo and group based challenges.The game offers strong PVE and questing features with elements of crafting and exploration focusing on solo and group based content. In Echo of Soul Phoenix players step into the shoes of Soulkeepers, powerful champions chosen by the gods that can purify the souls of the vanquished enemies that seek to destroy the world. their level) but instead can have a unique signature that encompasses both who they are and what they aspire to become.( Play more Free MMORPGs, Free MMOs games ) Echo of Soul The Kingdom review:Įcho of Solu The Kingdom - Echo of Soul Phoenix The end result we expect is that each player shall no longer be defined by a single number (i.e. In other words, you might choose to focus on mastering a few things, while someone else might decide to be a jack of all trades - the choice is entirely yours. While some spokes may have inter-dependencies, on the whole, players have complete freedom to choose which spokes they are interested in pursuing. First, players can be working on multiple spokes at the same time. There are many nuances and details to this system, but let us touch on some higher-level concepts. In fact, we are giving players the freedom to choose the paths that they prefer. This ensures that we are not taking away progression in itself but simply changing the method of measurement. The premise behind this approach is quite simple - we break apart anything that can be levelled into individual spokes and measure the progress within each spoke using categorical tokens as opposed to a numerical scale. Our innovation lies in taking the concept further and elevating its application towards achieving character individuality. You may find similar approaches that other game designers have taken. Although this system results from months of research and observations made by our team, it is essential to note that we are not the first to come up with this concept. We are doing away with this numerical and linear XP model and replacing it with what we call a hub-and-spoke style progression system.Īt this point, I would like to add a caveat. We heavily researched games and found that no matter how interesting the gameplay mechanics are, if a game has a linear progression system, then every player's aspiration ends up being the same - maximize XP and level up. While many systems are needed to achieve this, the core component at the heart of this vision is our unique progression system. We want the motivations and aspirations of each player to be different - so that even if world events in the game are shared, each player's experience could be unique. In other words, we don't want all players chasing after the same things. We plan to do this by giving players a sense of individuality and allowing them to find their unique purpose in the game. Our primary vision at Into The Echo is to pave the way for new types of social interactions and gameplay mechanics that usher us into the next generation of MMOs.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |